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ComfyUI to InvokeAI#

If you're coming to InvokeAI from ComfyUI, welcome! You'll find things are similar but different - the good news is that you already know how things should work, and it's just a matter of wiring them up!

Some things to note:

  • InvokeAI's nodes tend to be more granular than default nodes in Comfy. This means each node in Invoke will do a specific task and you might need to use multiple nodes to achieve the same result. The added granularity improves the control you have have over your workflows.
  • InvokeAI's backend and ComfyUI's backend are very different which means Comfy workflows are not able to be imported into InvokeAI. However, we have created a list of popular workflows for you to get started with Nodes in InvokeAI!

Node Equivalents:#

Comfy UI Category ComfyUI Node Invoke Equivalent
Sampling KSampler Denoise Latents
Sampling Ksampler Advanced Denoise Latents
Loaders Load Checkpoint Main Model Loader or SDXL Main Model Loader
Loaders Load VAE VAE Loader
Loaders Load Lora LoRA Loader or SDXL Lora Loader
Loaders Load ControlNet Model ControlNet
Loaders Load ControlNet Model (diff) ControlNet
Loaders Load Style Model Reference Only ControlNet will be coming in a future version of InvokeAI
Loaders unCLIPCheckpointLoader N/A
Loaders GLIGENLoader N/A
Loaders Hypernetwork Loader N/A
Loaders Load Upscale Model Occurs within "Upscale (RealESRGAN)"
Conditioning CLIP Text Encode (Prompt) Compel (Prompt) or SDXL Compel (Prompt)
Conditioning CLIP Set Last Layer CLIP Skip
Conditioning Conditioning (Average) Use the .blend() feature of prompts
Conditioning Conditioning (Combine) N/A
Conditioning Conditioning (Concat) See the Prompt Tools Community Node
Conditioning Conditioning (Set Area) N/A
Conditioning Conditioning (Set Mask) Mask Edge
Conditioning CLIP Vision Encode N/A
Conditioning unCLIPConditioning N/A
Conditioning Apply ControlNet ControlNet
Conditioning Apply ControlNet (Advanced) ControlNet
Latent VAE Decode Latents to Image
Latent VAE Encode Image to Latents
Latent Empty Latent Image Noise
Latent Upscale Latent Resize Latents
Latent Upscale Latent By Scale Latents
Latent Latent Composite Blend Latents
Latent LatentCompositeMasked N/A
Image Save Image Image
Image Preview Image Current
Image Load Image Image
Image Empty Image Blank Image
Image Invert Image Invert Lerp Image
Image Batch Images Link "Image" nodes into an "Image Collection" node
Image Pad Image for Outpainting Outpainting is easily accomplished in the Unified Canvas
Image ImageCompositeMasked Paste Image
Image Upscale Image Resize Image
Image Upscale Image By Upscale Image
Image Upscale Image (using Model) Upscale Image
Image ImageBlur Blur Image
Image ImageQuantize N/A
Image ImageSharpen N/A
Image Canny Canny Processor
Mask Load Image (as Mask) Image
Mask Convert Mask to Image Image
Mask Convert Image to Mask Image
Mask SolidMask N/A
Mask InvertMask Invert Lerp Image
Mask CropMask Crop Image
Mask MaskComposite Combine Mask
Mask FeatherMask Blur Image
Advanced Load CLIP Main Model Loader or SDXL Main Model Loader
Advanced UNETLoader Main Model Loader or SDXL Main Model Loader
Advanced DualCLIPLoader Main Model Loader or SDXL Main Model Loader
Advanced Load Checkpoint Main Model Loader or SDXL Main Model Loader
Advanced ConditioningZeroOut N/A
Advanced ConditioningSetTimestepRange N/A
Advanced CLIPTextEncodeSDXLRefiner Compel (Prompt) or SDXL Compel (Prompt)
Advanced CLIPTextEncodeSDXL Compel (Prompt) or SDXL Compel (Prompt)
Advanced ModelMergeSimple Model Merging is available in the Model Manager
Advanced ModelMergeBlocks Model Merging is available in the Model Manager
Advanced CheckpointSave Model saving is available in the Model Manager
Advanced CLIPMergeSimple N/A